﻿using UnityEngine;
using System.Collections;

public class EnableGameObjectDelay : MonoBehaviour {

	public float time;
	
	public GameObject[] gameObjects;
	
	// Use this for initialization
	IEnumerator Start () {
		yield return new WaitForSeconds (time);
		foreach (var go in gameObjects) {
			go.SetActive(true);
		}
		
	}
}
